![]() ![]() In all seriousness, the only thing that I think can prevent this from being just the worst train wreck of revivalist bullshit, resurrected for no other reason than to mark the anniversary of an unfortunate event, is if it's played primarily for laughs. I mean, you would, right? Given the opportunity. Hands up: I laughed at the trailer for Redux, when "Postal Dude" takes a flamethrower to a marching band. ![]() "We've changed the ending," Jaret-Schachter says. ![]() It's also worth adding that while this is, as Jaret-Schachter tells me, "a level-by-level, character-for-character remake," there's one significant difference to its barely there, pray that there's not a healthy gust of wind anytime soon plot. And people love their old favorites redesigned into glossier playthings-save for a few Monkey Island fans, in my experience. The 1997 game was notoriously an absolute pig to control. Postal is now a twin-stick shooter, then-which is an improvement, for sure. Plus it has a design style not often seen: 2D hand-painted backgrounds with 3D models." "The original game had serious control issues, but always looked very good with its nice hand-painted backgrounds. "It's the twentieth anniversary next year, so remaking the game that started it all-while also giving it a new gaming mode, that makes the game actually play like it was intended, Robotron: 2084–style-was only appropriate," Running with Scissors producer Mike Jaret-Schachter tells me. The reaction to the shameless Postal homage Hatred, released in the summer of 2015, was almost universally negative. But why? Gaming changed a lot since 1997. Postal Redux is available via Steam from May 20, with a PlayStation 4 port expected in late 2016. You don't actually kill any of them-pretty sure that would have overstepped every last line-but it's one of the most fucked-up conclusions to a video game you'll ever see.Īfter two sequels and a bunch of DLC expansions to the second game, the original Postal is now back to sort of mark its 20th anniversary-Running with Scissors presumably figured people really wanted the Redux update of the game that made its name now, and not next year. At the climax of the game, he attempts to lay siege to an elementary school, soundtracked by the screams of its pupils. Each stage ends with the player character declaring, "I regret nothing," and introducing a shotgun shell to his skull from instant-death range. Sure, I've read all about the "madness plague" that's said to have infected the town, but look at the men and women you have to execute: They're not trying to take down one another, only you. In Postal, the "dude" was in the middle of a mental breakdown and murdering indiscriminately. The enemy forces you encounter are there to get you, to kill you, and you act in self-defense as much as you do lead a charge against their positions. The story is clear, and so too is the messaging as to why you must kill these people. And it's violence set within the framework of something much bigger-a noble quest, a gallant retaliation, some brotherly love. You know, more Hollywood than horror show. The Uncharted games, likewise Tomb Raider and any number of warzone-set shooters, get away with this somewhat because of their cinema-style, PG-13 levels of not-exactly graphic violence. What I have a small issue with is when there's no meaning or message whatsoever, to the continual killing of human enemies. More often than not, they're a lot of fun.
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